Kommander
Development
Score 83%
Description:

Kommander 1.5 is the final special release in the 3x series. I resume work on the KDE4 version the last week of October. As to why this is still KDE3 vs KDE4 I was basically doing my apprenticeship in C++ and I needed fully functional design and plugins. I have 3 internal applications built with Kommander totaling 96 files and over 41,000 lines of actual script. I am very much intent on a vastly enhanced KDE4 version and porting this. I'm also planning on getting a KDE4 version of Quanta which can use parts built with Kommander.

This release is all about the little things I wanted, like being able to create a text report with links I could click to run scripts. This has the much requested menu button, There is extensive enhancement to widgets with special attention on Tree/Detail widgets and Tables. Widgets now can give geometry for use with popping up widgets and positioning them. There is also control of background color, for that special attention getter.

The applications I have written are used with databases 6 hours or more a day every week. The last new feature added here is 2 dimensional arrays. I have also included docs with this release. There is some out of date information but the new parser section is completely up to date.

Kommander consists of an editor and a program executor. It uses the *.ui files generated by Qt Designer and used by KDE and extends the simple preview to a full on interactive window using DCOP to communicate with widgets. Kommander is intended for non programmers and programmers alike as a rapid development tool aimed at the 80/20 rule. It doesn't do everything, but it does what you mostly need real fast. Kommander Plugins are easy to create and we have a lot of them. Please have a look as they are easy to install and offer great benefits.

* database access http://www.kde-apps.org/content/show.php/Kommander+Database+Plugin+(1.3)?content=75805
* date/time functions http://www.kde-apps.org/content/show.php/Date+Time+Functions?content=77727
* a time widget http://www.kde-apps.org/content/show.php/Kommander+TimeWidget?content=77724
* The Action proxy enables control of MainWindow programs as if they were native Kommander http://www.kde-apps.org/content/show.php/Kommander+Action+Proxy?content=77994
* open with dialog http://www.kde-apps.org/content/show.php/Kommander+OpenWithDlg?content=77745
* KPart loader http://www.kde-apps.org/content/show.php/Kommander+KPart+Loader+plugin?content=75807
* HTML part http://www.kde-apps.org/content/show.php/Kommander+KHTML+plugin?content=75810
* HTTP tool - talk with web sites like you were an HTML data form http://www.kde-apps.org/content/show.php/Kommander+HTTPform+plugin?content=75808

The new parser is the default so you have variables and unlimited nested conditional statments. Some plugins require the new parser but you can run a mix of old and new by using #!kommander in new scripts in an old parser dialog. You can also use a shebang like #!/usr/bin/php to use other languages in a script widget. This also adds testing for the exec bit to prevent accidental execution of downloaded dialogs. There are now extensive help docs with the editor.
Last changelog:

13 years ago

1.5.3 fixed matrix_rowToArray using column headers and added sequential find with matrix_findRow
1.5.2 added setTabLabel for TabWidget. I know someone asked here last year, but since I'm in code mode here it is.
1.5.1 fixed array_remove bug
1.5 Everything you always wanted but were afraid to ask for - see our changes at http://kommander.kdewebdev.org/changes.php?releasenum=0
1.3.1 tasty touches for user power - see our changes at http://kommander.kdewebdev.org/changes.php?releasenum=1
1.3-final is a huge improvement over previous versions. See our changes at http://kommander.kdewebdev.org/releases.php?releasenum=2
1.2.9 is a development release from years ago. It is left here just in case you have a KDE 3.2 or 3.3 system that has trouble with newer releases. We strongly advise against getting it unless a new release fails to build on an old system!

mirya

13 years ago

compiled for FreeBSD 5.2.1 /gcc3.3.3/gmake 3.80 in kdewebdev-3.3.0 original source, but after `gmake install` no images for kommander're installed :( the app works, but all the toolbar, menu, etc. icons're blank. Has anyone face the problem? Or if smbd has icons installed properly, may yoy share?

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mrudolf

13 years ago

I remember seeing something like that on non-Linux box and it had something to do with Qt being compiled without support for some external format (PNG?).

For Editor, all pictures should be embeded directly into executable, so it should not be a path problem.

You may try running 'kmdr-editor' from terminal and look for error messages.

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skidhmor

13 years ago

What is the difference between this version of Kommander and the one shipped with Quanta+?

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sequitur

13 years ago

The one shipped with which version of Quanta+? The way your question is worded I could answer by saying nothing, or everything listed on this page. Unless you are running Quanta from a kdewebdev beta the difference is that you could make a basic dialog before and now you have all kinds of new features. Other than a conceptual proof of concept release all the new development has been since the 3.2 feature freeze. Why not just check it out if you're interested in Kommander?

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skidhmor

13 years ago

Please forgive my ambiguity.
I'm currently using Quanta+ 3.3 BE2 compiled against KDE 3.2.3

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skidhmor

13 years ago

I'll give it a try.
Thanks!

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deadman66

13 years ago

Hello!

After following your suggestions from yesterday (un-installing the old baghira) I still am not able to set the deco (titlebars) to brushed metal look. I have uploaded screenshots from the window decoration dialog:
http://www.hackenberger.at/baghira_deco.png
http://www.hackenberger.at/baghira_option_menu.png
In the Configuration Menu I have activated the Brushed Metal look. Everything except the titlebar is brushed metal.

Any further suggestions about how to get them working?

Regards,
Florian

PS: x11-themes/baghira-0.4
x11-themes/baghira-deco-0.4_pre2-r1
ebuilds from gentoo installed

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deadman66

13 years ago

Sorry, forget that post. I have chosen the wrong window (wanted to post on kde-look).

Regards,
Florian

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soulrebel

13 years ago

the screenshots look very nice.
what i am missing is a real description. this page only contains a changelog....
what is kommander? a substitute qt-designer, a project developement environment, both or something different? a quick introduction for people not familiar with the software would be nice ;)
thank you

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sequitur

13 years ago

We're working on Kommander, the docs and a web site and we really can't do all of them well at the same time. There are docs listed here that you can look at and there was a recent article on the Dot. http://dot.kde.org/1087424515/

To answer your question, I can't do that well in the space allotted and a thumbnail won't give a true picture. A sparse explantion is it is a visual dialog builder derived from Qt Designer and an executor. But that fails to mention that it will do full applications soon, can create mini applications without scripting, can use any scripting language, creates applications that don't need to be compiled but run at compiled speed, uses DCOP for interaction, etc... It is focused at several groups including novice users. In short it is being designed to be the easiest tool you can use for quickly building small applications.

Kommander uses several key concepts and the phrase "A picture is worth a thousand words" comes to mind. To really appreciate it you have to see it in action. We have a nice set of example dialogs to see how it works. If it sounds interesting try it.

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thomasmg

13 years ago

I just tried to compile Kommander, but unfortunately I got the following error :

Making all in editor
make[3]: Entering directory `/home/kde3/.Desktop/kommander-1.0alpha4/kommander/editor'
cd ../.. && \
/bin/sh /home/kde3/.Desktop/kommander-1.0alpha4/admin/missing --run automake-1.7 --gnu kommander/editor/Makefile
configure.in:43: version mismatch. This is Automake 1.7.6,
configure.in:43: but the definition used by this AM_INIT_AUTOMAKE
configure.in:43: comes from Automake 1.7.9. You should recreate
configure.in:43: aclocal.m4 with aclocal and run automake again.
make[3]: *** [Makefile.in] Error 1

Does anybody know what to do ?
I know this is not the fault of Kommander, but rather the fault of autotools. I really HATE them ! They have prevented me from compiling many apps...

Thank you for your help !

Thomas

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sequitur

13 years ago

You are the lucky one huh? ;-)

There is a file in there to recreate teh make files and you can correct it. Before you do your configure do this...

make -f Makefile.cvs

This will rebuild your configuration and makefiles. In fact my Simple Installer here (made with Kommander) has that option built in. This should do it. If there is anything residual causing problems then after you could do...

make distclean

But it should not be needed. BTW please note the changelog on this page if you grabbed it within 24 hours of release there is a bug. Fixing it is the 3 lines of code listed, copy and paste.

Enjoy!

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thomasmg

13 years ago

Tanks, I did not know that trick, I thought it was for CVS only.

Compiling right now (I really need a faster PC...).

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pfeifle

13 years ago

Are you planning to present Kommander at the KDE Community World Summit in August?

Will the next stable version be out by that time?

Are you planning the same for Quanta?

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sequitur

13 years ago

Yes, yes and yes!
I sent you an email proposal for Kommander the start of this week. We plan to be ready for a big completion of the major feature enhancements in time for KDE 3.3. I'm happy to go over that with anyone. Also I thought Andras submitted a proposal for Quanta.

We will do whatever we have to in order to correct any oversight.

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pmarat

13 years ago

compiling kommander i have got following error:

kommanderwidget.cpp: In member function `virtual QString
KommanderWidget::evalAssociatedText(const QString&) const':
kommanderwidget.cpp:195: error: `getenv' undeclared (first use this function)
kommanderwidget.cpp:195: error: (Each undeclared identifier is reported only
once for each function it appears in.)

it appears to be a problem with my stdlib.h

so i have add a #include in kommanderwidget.h and it worked for me!!

Ps:
Using Debian unstable gcc-3.3

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pmarat

13 years ago

sorry for using special sequences in my comment :-(

Admin: Please correct my message. thanks

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pmarat

13 years ago

compiling kommander i have got following error:

kommanderwidget.cpp: In member function `virtual QString
KommanderWidget::evalAssociatedText(const QString&) const':
kommanderwidget.cpp:195: error: `getenv' undeclared (first use this function)
kommanderwidget.cpp:195: error: (Each undeclared identifier is reported only
once for each function it appears in.)

it appears to be a problem with my stdlib.h

so i have add a #include in kommanderwidget.h and it worked for me!!

Ps:
Using Debian unstable gcc-3.3

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probono

13 years ago

Now, here comes an idea that would make it possible to embed multiple kmdr dialogs:

It would be nice if kmdr-editor could handle kmdr code that is embedded in shell scripts. For example, a shell script can call kmdr-executor as follows:

#!/bin/sh
# do all kinds of stuff
# now we want to show a dialog:
cat > kmdr-executor < < EOF
############
# kmdr-editor generated code
############
EOF
# continue doing stuff in shell, e. g.
# show another dialog
# ...

Now, kmdr-editor should be able to recognize such "embedded" dialogs (also multiple ones within one shell script) and edit them without touching the rest of the shell script.

This would be pretty useful since it would allow for the programming of complete applications within shell scripts. Actually I am doing this already (by hand).

What do you think?

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sequitur

13 years ago

This is somewhat less than optimal for our design path, but we're glad it works for you. You can run multiple scripts and multiple languages from within Kommander. We're addressing what you're doing from a different perspective.

First of all you can package multiple dialogs in a shell script and call the main dialog using makeself. This is very cool because you can use it for an installer. We're setting up standard KDE directories for Kommander projects... this means you can have multiple dialogs and also scripts there. (In the future there will be rc files and XML-GUI.) The main dialog will be called from a desktop icon or menu. Using our installer you can transfer a single file that is self installing. We will also be using KStuff soon to share files.

Currently you can put multiple dialogs in one dialog by taking the text of the dialog and escaping all the double quotes, then enclosing it in quotes, putting it in a LineEdit widget, collpasing the widget (invisible) and calling it. However the project directory is far more elegant and does not add a lot of programming overhead to our already long design list.

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probono

13 years ago

While I understand and appreciate your answer, I doubt it would be too hard for you to bring "embedded" support into the editor. So, why not do it?

The great advantage would be that one could create multi-dialog apps that still consist of just one file, can be easily moved around and used without the need for "installation" - just like any shell script.

kommander is IMHO (also) a tool to KDEify shell scripts - please try to see it as such, too.

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Sebien

13 years ago

Crystal SVG icons for the widgets in the editor would be a great eyes enhancment (I don't like the QT icons style) :-)

But Kommender is already very great !
I love KDE powerful. And I also like immense scripting capabilities of UNIX.
With Kommander, both are unioned and I love it.
I even never consider to go back to Windows !

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mrudolf

13 years ago

We also prefer KDE icons (as well as KDE message box, KDE file dialogs, KDE toolbars and KDE menus).

But Kommander is derived from Qt Designer and transition of everything to KDE will take some time.

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Sebien

13 years ago

Yes, I imagine use a QT designer and KDEifie it is a lot of work.
Moreover when QT designer continue to be involved !

I've heard the QT4 version be more integratable (to KDevelop...).
Will it be more easy then ?
I suppose not for the icons, KDE dialogs...
Domage !
Have you talked with QT if you could find a solution ?
Perhapse conditionnal compilation/includes or defines classes like :
class QMessageBox : public KMessageBox
{
}
No. Order of parameters are not the same :-(

Erf !

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mrudolf

13 years ago

We need good icons for widgets to replace those from Qt Designer. Perhaps anyone could create some?

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13 years ago

1.5.3 fixed matrix_rowToArray using column headers and added sequential find with matrix_findRow
1.5.2 added setTabLabel for TabWidget. I know someone asked here last year, but since I'm in code mode here it is.
1.5.1 fixed array_remove bug
1.5 Everything you always wanted but were afraid to ask for - see our changes at http://kommander.kdewebdev.org/changes.php?releasenum=0
1.3.1 tasty touches for user power - see our changes at http://kommander.kdewebdev.org/changes.php?releasenum=1
1.3-final is a huge improvement over previous versions. See our changes at http://kommander.kdewebdev.org/releases.php?releasenum=2
1.2.9 is a development release from years ago. It is left here just in case you have a KDE 3.2 or 3.3 system that has trouble with newer releases. We strongly advise against getting it unless a new release fails to build on an old system!

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