K3DSurf
Science
Score 85%
Description:

K3DSurf is a program to visualize and manipulate Multidimensional surfaces by using Mathematical equations. It's also a "Modeler" for POV-Ray in the area of parametric/iso surfaces.

Features :
* 3D, 4D, 5D and 6D HyperObjects visualization.
* Animation and Morph effect.
* Povscript and OBJ Mesh file export.
* More than 100 examples.

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Last changelog:

12 years ago

MathMod is a new project that is a complete rewrite of K3DSurf, with many new features and optimizations.
Please visit the new project home page at: http://kde-apps.org/content/show.php/MathMod?content=163992

anmaster

12 years ago

Are there any ebuilds for K3DSurf?

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virtualmeet

12 years ago

I don't think so. I't would be nice if you can create one since I have no idea about Gentoo's spec. Thanks

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anmaster

12 years ago

I never done that before, but it shouldn't be to hard. I don't have time at the moment. Maybe next week.

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anmaster

12 years ago

Your screenshots... They are Windows! Does this mean that K3DSurf only needs QT not KDE? Or is it some strange KDE-theme? I'm confused because I can't program i C/C++, so I can't read the code.

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anmaster

12 years ago

How do you do to select installation location without "./configure --prefix"? The instructions said "qmake; make". For Gentoo I will need to install in /usr/kde//. Ebuilds are basicly scripts describing how to build the package from source and install it.

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anmaster

12 years ago

I found the PovRay option.Does K3DSurf depend on PovRay?I need to know what packages an Ebuild should depend on and what is optional (so called USE flags in Gentoo).The user may select USE flags and the packages are then compiled with or without support for different things.By the way, K3DSurf is great.

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boriscz

12 years ago

Hi!
I downloaded k3dsurf and wanted to build it. At first it did not start a build at all, so I used qmake; qmake -o Makefile k3dsurf.pro. The build then started, but failed at panel.h, because it did not recognize QThread declared. Adding first line to panel.h as #define QT_THREAD_SUPPORT solved the problem and I am now using k3dsurf.

Boris

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virtualmeet

12 years ago

Hi,
Thanks for reporting this to me but it's a bit strange because Qthread support is already declared in k3dsurf.pro file and it should be sufficient. Also, the right commande to compile the source code is simply by typing in k3dsurf directory:
qmake; make;
if someone else have the same problem please repoted to me.
see you.

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boriscz

12 years ago

The thing is I tried the commands you say are the right. "qmake" goes fine. But "make" throws an error:
"cd src & make -f Makefile"
"make[1]: Entering directory /home/user/k3dsurf/src"
"make[1]: *** No rule to make target "/usr/qt/3/mkspecs/linux-g++/qmake.conf", needed by Makefile. Stop"
"make[1]: Leaving directory /home/user/k3dsurf/src".
"make[1]: sub-src: Error".
(the last line might not be exactly correct, since I cannot do copy/paste)

The file qmake.conf exists at the place reported by make.
And sorry, in my first post, the first step with which I resolved the problem was "qmake -project", not "qmake".
Hope this additional info helps you to resolve the problem.

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virtualmeet

12 years ago

Hi,
Seems this one is different from the Qthread compilation problem...can't tell exactly what happen but the problem seems to be the location of Qt. One solution of this is to remove the Makefiles .There are two: one in the root of k3dsurf directory, the other in src directory (to be sure that qmake will create new ones) and reexecute: qmake; make; command.
see you

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joerdz

12 years ago

just impressing. Great program!

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virtualmeet

12 years ago

Thanks...I'm glad you like it ;-). I'm still working on movie generation and looking for the best way to do it. see you

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LightBeam

12 years ago

Something to change when exporting a parametric:
for example :
1.2^v
must be exported as :
pow(1.2, v)

Povray synthax has changed since v3.5 (or above ?)

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virtualmeet

12 years ago

I'm glad you like it :-)
You're right, there is a problem with the "^" function because it's equivalent in povscript is "pow". I'm going to fix that soon or completely delete this option since using the parametric description isn't so accurate because the main idea behind K3DSurf is to use a mesh description(for better performance).
see you

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LightBeam

12 years ago

Thank you for the linux binaries. The 3D preview is very sweet, accurate and fast, I love it. The parametric export for povray is very usefull !! Great work :-)

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joerdz

12 years ago

im still playing with it... so fun!
it would be nice to have a way to output a gif file out of the animations tho. Thats my only rec :-D

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virtualmeet

12 years ago

for soon...I promess ;-)

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LightBeam

12 years ago

You said:
"there still some incompatibilities between windows version and linux QT version . Hope the next QT4 will fix that"
Now you can ! QT4.0 is out !! :-))
I'll try K3DSurf when compiling QT4.0 will be done ;-)

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virtualmeet

12 years ago

Ooops..yeh, I see that. Thanks for the notice ;-). I'll begin portage to Qt4 in the next days. It's good news for Windows and Mac users because we (Linux users) can now share our Linux application. So thanks to Qt team (from Trolltech).
see you soon

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LightBeam

12 years ago

Can you post linux binaries too ? (I can't use it on my QT4 config)

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virtualmeet

12 years ago

Hi,
You can now download Linux binary of K3DSurf compiled with Qt 3.3.3
Let me know if this worked for you. What Linux version do you have?
I think it's too early to install Qt4 alone because the majority of applications don't use it right now and it will take time to do that. I'm working on the translation to Qt4 but it will take from 2 to 3 weeks to do that and it's likely that I will continue to support Qt3.x for at least 2 months. see you

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oliverthered

12 years ago

Any chance of adding support for hyper objects with more than 3 dimensions.

You can use either animation as if taking slices through an object, or shadow techniques where the shadow has three dimensions instead of two.

This would be really cool for helping people visualise object with more than three dimensions.

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virtualmeet

12 years ago

yes...this is one of my purpose because the shapes from 4D are the beautiful ones..."Klein Bottle" is an example of 4D object who was "projected" in 3D space. In other hand, such delicate object aren't so easy to manipulate. I'm working on it and for any adea or article in the internet that discuss this manipulation, please leave a message. Thanks

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oliverthered

12 years ago

What method are you using to generate the images?

Is it not possible to have a 4d object and then transform the functions be a view vector to create a 3d projection.

Other methods you can use are root solving (the povray source is a good place to start looking).

You find one point that has a non-imaganiry solution, then you start walking unit boxes, projecting a ray and seeing if you have a solution along each edge of the box.

this is mainly useful for polynomials but can be used for other objects such as blobs.

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virtualmeet

12 years ago

Hi,
I'm not using the "Ray tracing" method like povray to visualise 3D shapes because it's as slow as perfect. I'm using the same method like OpenGL ( Matrix transformation of the points that describe the shapes) for it's efficiency and rapidity. What I'm doing now is just projecting 3D points in 2D plan (window):

1)Construct 3D shapes from parametric equations (3 param equations).
2) Project this shape to 2D plan (window).
3) Visualise using 2D drawing functions.


What I'm traying to do is:
1) Construct 4D shapes from parametrics equations (4 param equations).
2) Project this shape to 3D world (our world).
3) Project this shape to 2D plan (window).
4) Visualise using 2D drawing functions.


The projection from 4D-->3D has the same principle than projection from 3D-->2D..the only probleme is HOW to choose the right "3D world" where the 4D shapes can give the best view when projected on it...
Th method you describe is the perfect one but it's not useful for animation (the day where quntum computer will be sold in Supermarket, sure I will review my code ;-) )
see you

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12 years ago

MathMod is a new project that is a complete rewrite of K3DSurf, with many new features and optimizations.
Please visit the new project home page at: http://kde-apps.org/content/show.php/MathMod?content=163992

File (click to download) Version Description Filetype Packagetype License Downloads Date Filesize OCS-Install DL
Details
version
0.6.2
updated Mar 04 2014
added Jun 06 2005
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