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fr33mind

carlos pais

Belle

Graphics Jun 14 2015
Score 54%
54 Likes
46 Dislikes

Belle

Graphics Jun 14 2015
Score 56%
56 Likes
44 Dislikes

scOpe

System Software Oct 27 2011
Score 57%
57 Likes
43 Dislikes

Quickbar

Utilities Sep 23 2011
Score 50%
50 Likes
50 Dislikes

Quickbar

Utilities Sep 23 2011
Score 52%
52 Likes
48 Dislikes

WatchVideo

Web Jul 12 2011
Score 60%
60 Likes
40 Dislikes

WatchVideo

Web Jul 12 2011
Score 58%
58 Likes
42 Dislikes

GNU/LinuxSCS

GDM Themes Apr 09 2010
Score 59%
59 Likes
41 Dislikes

GNU/Linux

Wallpaper Other Nov 12 2009
Score 52%
52 Likes
48 Dislikes
Belle Graphics
Sep 12 2014
Belle Graphics
Sep 11 2014
Belle Graphics
Aug 04 2014
Belle Graphics
Aug 04 2014
Belle Graphics
Jun 30 2014
Belle Graphics
Quote:Hi, I got the new build. Here are my impressions so far. Its overal much better than 0.2- now I can run the game!
Great. Yes i fixed many bugs/crashes and improved many things. :)

Quote: 1. firefox runs the game flawlessly from local hd, while chrome gets stuck on the loading bar.
Are you double-clicking the HTML file? If so, that will never work with Chrome, unfortunately. Chrome limits its functionality for security reasons when opening local HTML pages, so the game won't even run.
Please read the part of offline distribution here: http://www.nongnu.org/belle/docs/distribution.html

Quote:2. One can select a browser in the settings window, but there is no command in the menus to run test in browser
There's a run button on the toolbar. But yes, i should add an option to a menu.

Quote:3. It's hard to save progress, wheres ctrl+s? :(
Instead one has to reexport on every save.
You're absolutely right. I'm going to add it in 0.4.

Quote:4. After installing it from deb, I still need to point out where the engine path is in the settings window before being able to save. Some new users might find this intimidating.Would be nice to have a default path that points to where it's installed by default.
Yes, i'm aware of that. The engine files are actually already in your system, the problem is, in the code, i need to point to a particular directory when using a gnu/linux system. Since i made the debs after releasing 0.3, i didn't bother to change the code. I thought of postponing that change to 0.4.

Quote: You might already know about these things. Let me know if you like me to submit to a bug tracker- I wanna help in any way I can as this is a really promissing project!!
You can submit bugs/features, if you want, here: https://savannah.nongnu.org/bugs/?group=belle&func=additem (no registration required)
Apr 18 2013
Belle Graphics
Hi again,
Thanks for your support. I think HTML5 is really the way to go for visual novels, since it can quite easily handle this type of game, plus it gives an unbeatable portability. Btw, which visual novel engines do you know that work with HTML5?

About running the game, the problem is probably with the game file generated by the editor. Can you tell me what you tried to do or can you provide me that game file so i can check?
There's also another alternative, in chrome you can also right click anywhere on a page and select "Inspect element" or something similar. This option opens a mini-window at the bottom where you can check the properties of the page you're currently viewing. So open that tool before running your game and switch to the Console section. Error messages (they should be red) and other messages should appear on that tool. If you could then just copy those messages and paste them somewhere where i can see them it would be great.

About motion paths, they don't seem very difficult to implement, although i think there are more important features to implement for now. Anyway there is already a Slide action that lets you move from point A to point B. I know it's not the same thing, but at least already gives some moving animation. :)

Svg animation seems like a good feature for the future, but now, like with the motion path, i think there are more important stuff to implement.

Btw, i already implemented support for gif files in the editor, now i need to implement in the engine. Do you think animated backgrounds is worth doing?
Dec 21 2012
Belle Graphics
Dec 19 2012
Belle Graphics
Dec 19 2012
WatchVideo Web
Feb 01 2012
WatchVideo Web
Jan 29 2012
WatchVideo Web
Jan 29 2012
WatchVideo Web
Jan 27 2012
WatchVideo Web
Jan 24 2012
WatchVideo Web
Jan 23 2012