This fork contains:
- Dual kawase blur method from tryone144 as well as his new feature/dual_kawase branch which implements the dual kawase blur method on the experimental glx backend.
- Rounded corners code from sdhand which is also ported to the experimetnal XRender backend.
- New code for rounded corners (+borders) on the glx backend using GLSL frangment shader for both legacy and experimental backends
Assuming you already have all the usual building tools installed (e.g. gcc, python, meson, ninja, etc.), you still need: