


Board by RetoSchoelly 28 comments
Maybe you can search in /usr for libGL.so*. If you find these files in more than one directory, renaming one set to *.bak could resolve the problem. (Don't forget to make backups of these files :-))) - Jun 20 2004

Board by RetoSchoelly 28 comments

Board by RetoSchoelly 28 comments

Board by RetoSchoelly 28 comments
Did you compile QT yourselves? If yes, try recompiling it with -enable-opengl (this option is not activated by default!). If it doesn't work, you can always send me an email :-) - Jun 06 2004

Board by RetoSchoelly 28 comments

Board by RetoSchoelly 28 comments
But some sort of OpenGL acceleration (be it NVIDIAs or ATIs or something else's) is heavily recommended, as the game uses 128x128 textures. You still can use Mesa 3D, wich will make the game running, but:
Playing this game would be very sluggish with a computer Luther would have typed his theses with ;-)))) - May 17 2004

Board by RetoSchoelly 28 comments
It was not your fault :-) - May 14 2004

Board by RetoSchoelly 28 comments
export CFLAGS="-march=i686"
export CXXFLAGS="-march=i686"
before compiling it.
OR: use a higher gcc version (check your distribution's website)
OR: try compiling the game as designated in the README in the package
- May 14 2004

Board by RetoSchoelly 28 comments

Board by RetoSchoelly 28 comments